It is indeed amazing how the new medias that have been introduced have revolutionized our way of life. Had we been reading about quadriplegics having hand movements, made possible with the use of their thoughts and a computer, it would have seemed far fetched. However, as we see everyday, the advances in technology have made this and much more possible. Thus, my suggestion for a new media that yet does not exist can very well be realized sometime in the future. I suggest the implantation of a small device into every individual, something very much similar to a tracker. Trackers are not new, these are used for tracking purposes on animals as well as on individuals, at the will of their guardian, who may be prone to getting lost due to a medical condition and things of that nature. However, what I suggest is the implantation of a device that does that and much more. The device I propose would not only help in tracking purposes, it would also be connected to an individual's brain (or whatever other place that makes its purpose possible) so that it can collect information of the person's vital signs. The reason behind this would be so that the information collected can serve research purposes. Thus, the information collected from everyone using this device would be remotely collected and found in a virtual repository, that can be accessed by interested parties. The reason I propose the collection of such data is that I believe it can greatly benefit the greater society because it would give professionals access to critical information from, say, individuals who may be under a specific medication. In my opinion the possibilities are endless because information on the lifestyles of people, eating habits and such can be used to correlate risks, anomalies and reactions to medications, something which is invaluable.
Clearly such a proposition may seem far fetched, especially given concerns over privacy of one's information, let alone health information. I am very well aware of these concerns and many others, like who will have access to the information, and what they can and can not do with it. Evidently theses are serious concerns; however, I am optimistic that these can be addressed and a consensus reached sometime in the future.
New Media
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Tuesday, November 20, 2012
Wednesday, November 14, 2012
Wiki so Far
Throughout the semester our class Wiki has grown substantially. I have contributed the page "Wikis on the Company LAN," where I make mention of how the use of Wikis are becoming popular in corporations, as well as speak of how these are benficial for tha dissemination of information. In addition to this I contributed to the page of "New Media in Healthcare," where I wrote about the topic of "new media and virtual worlds". I focused on how virtual worlds are being used in the healthcare industry to help healthcare professionals train with very close to real life experiences, as well as learn how to handle patient interactions as well as emergency situations. I am currently working on contributing information on how new media has affected gaming. In addition to this I will also work on adding content on P2P file sharing as well as to other segments of our class Wiki.
P2P
Individuals have an incessant need to share and receive information. Technologies, such as the internet, have facilitated the manner and speed in which information is shared. According to the essay "Online Piracy and the Emergence of New Business Models" by David Choi, in its earliest of days the ARPANET was established as a platform to connect computers so that information could be shared for the mutual benefit of its users; in essence this was termed file sharing. Thus, file sharing is a manner in which information is distributed, allowing users to get access to information and content that is digitally stored.
The growing popularity of file sharing and its ease of use and access through mediums like the internet have led to breakthroughs in file transferring technologies, such as peer to peer file sharing (P2P). P2P allows for file sharing, however it does so through the use of a program used through a medium like the internet, this according to Choi.
As mentioned in the article "Digital Pirates Winning Battle with Studios" by Brian Steller and Brad Stone, one example of P2P file sharing is RapidShare. RapidShare is largely used by advertising agencies to show potential clients around the world their campaigns. In order to get access, users get the use of passwords, given that the content has limited public access. RapidShare is an example of how P2P sites make use of new file transferring technologies to expedite access to information. However, given the digitization of nearly everything, books, music, movies and such, it has also given rise to ethical concerns and issues of piracy. For example the once largely popular, and controversial, website Napster was built on the pillars of P2P as well. Napster made it possible for users to access and upload the files stored in the hard drives of others's computers. Moreover, it "used the internet as a channel for copying" those files; Napster became a repository of "hundreds of thousands of bootlegged audio files donated by users."
Clearly file sharing and its evolution to P2P has demonstrated to be useful, popular and beneficial for users. Yet, there are various ethical and legal implications that need to be considered and handle appropriately; needless to say this is greatly difficult given the popularity and widespread conception that it is the new 'norm'.
Wednesday, November 7, 2012
Privacy and Confidentiality
New media has altered the
traditional concept of privacy and confidentiality given the nature of how
information flows and communication is conducted in our modern world. Prior to the popularity and ease of
accessibility that new media tools and technologies provided, there was a
generally accepted definition of one’s privacy as well as who has control over
it. Traditionally people held the notion
that real and private property was theirs.
Thus, they were in control of what and how much to maintain confidential
and when and what to make available.
However, new media has facilitated the availability of information. Given this and the popularity of people
willingly providing it, so as to ‘update’ their statuses and remain informed,
are sacrificing their right to privacy and confidentiality in exchange for access.
New media has blurred the boundaries of privacy and
confidentiality and because of this many issues in relation to it have aroused. In attempts to clarify what is remain private
or not sites instate privacy agreements that users must accept. In addition to
this, the ease of content access and use has led to widespread misuse and
reproduction information. It is very
important to instate functioning rules and generally accepted norms so that privacy
and confidentiality issues do not become rampant. It is inevitable for privacy to not be
involved when it comes to new media; yet, actions can be taken to avoid further
complications. Individuals must take
proper care and be conscious of the information they make available as well as
how it will and can be used.
Advice to Baruch
Amongst the many things
that new media has done it has facilitated collaboration and communication. Baruch has done a very good job at
incorporating new media tools; it uses social networking sites to inform its
community, as well as built an infrastructure to support the use of mobile and
wireless technologies. However, there
are several new media tools that Baruch College can make use of.
Blogs are can serve very informational purposes in addition
to serve as the grounds for discussions.
Thus, I would suggest the college to create a blog where its community
can read, post, make suggestions, and essentially function as a medium for
collaboration and idea exchange.
Moreover, the idea of an open source collaboration of sorts is an
attractive idea. The nature of open
source collaboration may serve it purpose better for the writing of computer
programs; thus, setting up a webpage where Bruch’s community could just that
would help bring afloat the diversified talents of the college. Moreover, such an open source common place
will serve as a location where individuals could get access to ideas, build on
them, contribute to them, which overall is beneficial to the evolution and
innovation of Baruch’s community.
In a similar fashion, paralleling collaboration at work, I
would also suggest the creation of a Baruch Wiki. A wiki is a composite of what new media tools
and technologies make possible. Thus, a
Wiki would permit any Baruch member to make contributions, edits; much in the
same manner we are doing so in our class Wiki.
I believe that such a Wiki could prove to beneficial for not only Baruch
member but also those who are not. This
is so because the Wiki will include anything and everything related to Baruch,
its culture, academics, ect. Thus, it
will provide information for all those who contribute to it as well as are
informed by it.
Wednesday, October 24, 2012
Creativity and New Media
New media has made possible many new things, but most of all it has fueled creativity. Whether it be through blogs, social networking sites or virtual worlds the limits of what can be created is only limited by the individual. I was very interested in exploring virtual worlds, so I set out to create an avatar in Second Life. In my opinion virtual worlds such as this one put a vast amount of possibilities at one's fingertips. Thus, it was left up to me what I chose to do with it and how to exploit it. As a result, I decided to go over the top and be creative when choosing my avatar. Interestingly Second Life lets you chose from animals, vampires, robots, and people for the avatar. I decided to chose from the vampire group because where else can one have this opportunity? Moreover, Second Life lets one's imagination go rampant by permitting one to customize a home- which can be located anywhere we want it to be. In addition to this, avatars can fly and teleport to interesting locations around the world. Everything is accessible with the click of a button, in just a few seconds one can be in Brazil in a virtual world modeled with incredible detail to the actual location.
In a similar fashion, an avatar can be personalized or changed at one's whim! In addition to all this, an I was ble to chat with other people via their avatars. I found Second life to be a summation of what new media technologies can do: they have decreased communication barriers and increased the depth, richness and reach of information. Second Life is but one example of how via our avatars we can travel to distant places, meet and "talk"to people around the world. Thanks to new media like this one I can virtually travel to a environmentally rich location and feel as if I were actually there.
Sunday, October 21, 2012
Creativity
New media technologies have achieved something truly amazing, they have helped increase communication amongst people as well as facilitated
collaboration. Given that new media has diminished the barriers of
working with others as well as made tools and ideas more readily available, it
has inevitably fostered creativity unlike ever before. The article
"The New math of Mashups" in particular addresses how the use of
digital technology has enhanced the popularity of mashups. Given that
articles, ideas, pictures, videos and such are accessible through the Internet,
users can easily find and make new uses with all the elements they have at
their reach. Thus, the possibilities of user generated content and
mashups are endless. Moreover, new media has great mass appeal and reach.
Thus, people are able to become aware of trends and ideas very quickly; as a
result ideas are constantly being received and build upon by others. It
is in this manner that creativity through new media is enhanced.
Moreover, new media fosters creativity in a manner that no other does
because user generated content is favored due the speed in which these catch
on. The article "Twitter Serves Up Ideas from its Users"
addresses how Twitter has come to outsource design to its users because they
recognize that it is through their ideas that Twitter can know what users truly
want. Twitter itself is a perfect example of how new media has fostered
creativity. Deemed a social networking and micro blogging site,
Twitter's use of #,@,RT where generated by users who sought to
facilitate their Twitter experience. Twitter has adopted these tags
because of their convenience. It is interesting how this, as well as
mashups and other user-generated content were not anticipated. This
demonstrates how the introduction of new media fosters creativity because users
seek to make their experience with it more convenient, enjoyable or
merely want to express their ideas through the use of various new medias.
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